When I previewed Forspoken last year, I came away both charmed and concerned at its basic open world structure. Don’t ignore the main quest if you want more cool powers Why swim when you can glide? However, if you can force your way through the doldrums at the start, Forspoken isn’t totally without merit. I can’t put this any other way: It’s boring. You’ll spend the first three hours or so doing a lot of forced slow-walking as exposition plays out, occasionally stopping to do a boring tutorial fight using weak, undeveloped magic. Unfortunately, Forspoken takes way too long to set the player loose in its expansive open world with an arsenal of arcane abilities to smack baddies with. Naturally, Frey has to use her newfound abilities to beat back the Break, save everyone, and perhaps even find a way home. A mysterious magical corruption called The Break has been slowly eating away at all of Athia’s realms, leaving just one inhabited city in the center of the map. That’s a great name for a cat.Īnyway, Frey eventually finds a magic, talking bracelet and is transported to the continent of Athia. It doesn’t seem like a fun existence, but at least she has a cat named Homer. The game starts in the mean streets of New York as protagonist Frey Holland tries to navigate life as an orphan who needs to commit petty crimes just to get by. Put simply, the opening hours of Forspoken are a drag.
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